Fireball pf2e. The burst of flame deals 1d6 points of fire damage per caster level (maximum 20d6). Fireball pf2e

 
 The burst of flame deals 1d6 points of fire damage per caster level (maximum 20d6)Fireball pf2e  Broken Tusk Pendant

Art via Paizo Inc. Magic Wands Specialty Wands. The people of the Inner Sea region speak dozens of different languages, along with hundreds of dialects and regional variations. Fireball H: An explosion of fire in an area burns creatures. The spell fireball says that. "Pathfinder 2E Fireball Spell discussion from a video game designer and creative director! Pathfinder Second Edition is the evolution of the original Advanced. buffing allies, rather than dealing damage. Jan 2, 2015, 12:08 pm. You choose the target for each missile individually. You fire a torrent of jagged bone shards from your hands, dealing 2d10 piercing damage and 1 persistent bleed damage to all creatures in the area. Lubaiko provided the first flames of rebellion, literally igniting the first cart that led to the initial confrontation at a plantation on the outskirts of Eleder. application. Source Core Rulebook pg. Critical Failure The target is frightened 3 and fleeing for 1 round. It is important to note that a Wizard via the Spell Substitution Thesis can have access to any spell in the Arcane spell list with enough gold, and can prepare it in only ten minutes. 8, 7 and 6 are the generic physical damage types, there's 4 oozes that are immune to slashing and piercing damage, but nothing is immune to bludgeoning. Hi all, we were happily pounding through bad guys in our game today and our DM laid a big ruling on us. (fireball, lightning bolt. When the PCs pursue a fleeing adversary or quarry—or someone chases them instead—adding twists and turns to the pursuit builds suspense and makes the outcome more uncertain than if it were based on Speed alone. The basidirond, also called a mindfrond, is a fungal creature that crawls about on woody tendrils. Resistance can specify combinations of damage types or other traits. They don't protect from such effects and aren't destroyed by them. Duration 1 round. So with Pf2e being 2 editions of DnD away from 3. Meteor Swarm is much more tame in PF2E than 5E for example. Pathfinder Adventure, Adventure Path, Rulebook Subscriber. Range is much shorter than Fireball. Access Knights of Lastwall have access to this spell. The heightening is +1: 2d6. Some conditions exist relative to one another or share a similar theme. They can be used once per day, but can be overcharged to attempt to cast them again at great risk. Weapon is d12 Sword. The spell protection from energy is 3rd level for sorcerers or wizards. You channel positive energy to heal the living or damage the undead. The Plane of Fire features magma, suffocating smoke, and radiant firelight. With the reduced casting time and boosted damage, you could cast Produce Flame 3 times per turn and the Multiple Attack Penalty would become a problem. Source Core Rulebook pg. For instance, a rapier with a greater striking rune deals 2d8 extra piercing damage on a critical hit. Some things in PF2E are still more complicated than in 5e, like the range of conditions and small bonuses compared to 5e's advantage/disadvantage. In Fireball's case it is a reflex save, as you correctly indicated. If a character is dying at the start of their turn, their player can spend 1 Resolve Point to stabilize at 0 HP, gaining or increasing the wounded condition as normal for stabilizing. 75 sec. Most skeletons are mindless and follow either the basic instincts they had in life or orders given by their creator. [Witch, Wizard] You expend a prepared spell to. The most aggressive and proactive of the gods in the dwarven pantheon, Angradd calls on his followers to seek out and destroy foes of the. Attempt a check using your unarmed attack modifier against the DC of the effect. Well yeah, but what are my options for stuff like that at spell lv. In a game full of nails, this is a popular hammer. This can be useful when negotiating with enemies, but is sometimes a liability in more genteel interactions. Magic is pretty damn cool. Going by that, it seems they both have their uses. Standing up ends the prone condition. Numerous varieties of the necklace of fireballs exist. Good example is a goblin. A ranged fighter delivers precise shots from a distance. (It does not count as an item worn around the. Counteract checks compare the power of two forces and determine which defeats the other. I cannot see how this is removed. Conflict between Veshumirix and his siblings began almost immediately. That means getting a second use of Final Form gives you a total of 8 spells (2 Divine Vessel, 2 6th level Chilling Darkness, 2 6th level Fireball, and 2 6th level Lightning Bolt). The only difference is element and area of impact. Stabilize. Broken Tusk Pendant. When you regain your actions at the start of your turn, reduce the number of actions you regain by your slowed value. 3. Description. Meteor swarm has the best damage if you fight anything bigger than a medium creature. 453 4. For instance, when you cast fireball, it detonates at the corner of a square within 500 feet of you and creates a 20-foot burst, meaning it. 1. 613 4. It'll happen eventually, but probably not for the first year at least. The mark can be scrubbed or scraped off with 5 minutes of work. 1st level MM shoots 1 dart per action. You fall about 500 feet in the first round of falling and about 1,500 feet each round thereafter. Abilities that require a degree of training but can be learned by anyone—not only members of certain ancestries or classes—are called general feats. A fireball spell generates a searing explosion of flame that detonates with a low roar and deals 1d6 points of fire damage per caster level (maximum 10d6) to every creature within the area. I think rules as written, mirror images are destroyed. Fireball is still in PF2E but deals the expected damage output of any 3rd level spell, not higher like in 5E. While a character can generally get by with Taldane, also known as Common, knowing another language is vital in some regions. /level). 0. Some conditions exist relative to one another or share a similar theme. Limited, but it will take out a swarm easil. +1 item bonus to Nature checks; this bonus increases to +2 when you Command an Animal of the specific kind depicted by the pendant. . For example, clipping the corner of a Large creature's space with fireball would deal full damage and not provide any bonus to the reflex save. At the onset of the playtest for PF2e, heal and magic missile were pretty much the only two spells revealed. Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. Against any other boss type monster this spell is likely to end prematurely, and feel bad. Trained -> Expert at 7 -> Master at 15 -> Legendary at 19. Successfully counteracting an effect ends it unless noted otherwise. Source Core Rulebook pg. Positive energy shuts death's door. You rack up fireball from Sarenrae (of whatever god of sun), a couple of nice damaging spells from your dedication, dangerous sorcery as well. A fireball is an explosive burst of flame, which detonates with a low roar and delivers damage proportional to the level of the wizard who cast it—1d6 points of damage for each level of experience of the spellcaster (up to a maximum of 10d6). Class Features. Those from the Bestiary are available only to appropriate celestials and fiends within the organizations. There are several control spells that target individual enemies like Fear (heightened), Command (heightened), Crushing Despair, but I only found Chain Lightning and Scorching Ray that I can safely use to damage enemies that are. Price 9,600 gp. Attitudes: Friendly, Helpful, Hostile, Indifferent, Unfriendly. The character can act on that turn. Cone of Cold is fine, but Fireball is still better in most situations. Some heightening is +2, like magic missile. Description An invisible rune creates an invisible, spherical magical sensor with a 20-foot radius. Conditions change your state of being in some way, and they represent everything from the attitude other creatures. Attempt a ranged touch attack against the target. Cast [one-action] to [two-actions] Range 500. Whether the Fireball was cast using a standard action or a bonus action has no bearing on your ability to cast Counterspell, because the rules for casting spells as bonus actions only care about casting spells using a standard action in the same turn. Prone Source Core Rulebook pg. Alignment: Any nonlawful. The most aggressive and proactive of the gods in the dwarven pantheon, Angradd calls on his followers to seek out and destroy foes of the. I know that this was an effort on Paizo's part to deal with the linear fighter/quadratic wizard problem. Your staff gets one point per spell level you can cast, so if you wanted to take fireball out of your repertoire, you could use your slots and one point to cast fireball anyway, or 3 points to. Initiative. Counterspell is cast using a Reaction regardless of who's turn it's cast on and therefore is. But also unlike 5e, support matters. Read description. Clouds of fog, dust, and storms float through the Plane of Air. -10ft speed can cost an enemy an action (or more) moving into position. Resistance. For example, fireball says “Heightened (+1) The damage increases by 2d6. Focusing Hum: A pleasant hum helps resist distractions Gasping Marsh S U: With a rattling hiss, you create a quickly evaporating mist of invisible poisonous marsh gas to smother creatures in the area. I am not suggesting getting rid of it; changing heightened spellcasting without intimately knowing the related systems would be like removing an external hard. The Wall of Force spell specifically calls out teleportation and purely visual effects as exceptions to this rule, thanks to the wall being invisible, but fireball and the like would not work. Why cast Fireball, which averages 35 HP of damage at 10th level, when you can give your fighter, who hits way harder than that, an extra swing every round? With the MAP added, Haste's biggest advantage is a bit of extra mobility, which is nice, but not game breaking. Range 500 feet; Area 20-foot burst. Heightened (9th) The status bonus increases to +3. Athach. Price 945 gp; Usage held in 1 hand; Bulk 1; Base Weapon Rapier. The difference is that PF2e martials hit like trucks while 5e martials hit like kittens, so your damage relative to martials is down significantly. Poor piercing damage also triggers 0 weaknesses. +1. Arcane Cascade Badger Rage Blend into the Night Bolster Confidence Borrow an Arcane Spell Camp Management Change Shape Change Shape Change Shape Clue In Coerce Collect Spirit Remnant Command an Animal Cover Tracks Dawnflower's Blessing Decipher Writing Demoralize Detect Magic Devise a. The wand has 7 charges. -Over 70 new and exciting abilities and actions to be taken aboard ship. That should leave you fairly well flush with fire spells. Components V, S, M (a ball of bat guano and sulfur). Choose a creature within 30 feet of you who you. Something like Fireball, Lightning Bolt or Cone of Cold. Critical Success The target is unaffected. 619 4. The heightening is +1: 2d6. Halberd. Fireball Projectile, Spell, AoE, Fire. All Deities Deity Categories. \$\endgroup\$ – Clarification on Necklace of Fireballs. RedditNoremac. (fireball, lightning bolt. Price 25 gp. Amid the endless sea of the Plane of Water are pockets of ooze and brine, plus the otherworldly environs of. Specific, limited. Ok_Historian_1066 • Also, each time I look at this I’m amazed. Nimble Dodge [reaction] Trigger The assassin is targeted with a melee or ranged attack by an attacker they can see; Effect The assassin gains a +2. The towering and brutish giants known as athaches are reviled for both their monstrosity and their cruelty. (1 - 60 of 183 results) Price ($) Shipping. This spell functions like fireball, except that it is more powerful and can detonate up to 5 rounds after the spell is cast. Effectiveness of Added Damage: 240%. Planes with this trait are composed of flames that continually burn with no fuel source. After the target takes fire damage, it can Dismiss the spell as a free action triggered by taking the damage; doing so doesn't reduce the fire damage the target was dealt. If you’re legendary in Intimidation, you can use a reaction to Demoralize your foe when you critically succeed at an attack roll. Long rest/short rest dichotomy. On a success, the wand is broken. Saves have critical successes, and critical failure. One 18d6, three 16d6, five 14d6 (DC 39) This string of beads appears to be a hemp string with lustrous red beads of various sizes hanging from it. The exact effect depends on which weapon group your weapon belongs to, as listed below. Area damage like fireball and splash damage from a bomb would not destroy an image. as the foes hit the line, i have already casted one fireball and one hail storm and i'm about to throw. Meteor swarm or magic missile. Legendary old tracks through a windy desert’s sands. You send a dart of force streaking toward a creature that you can see. Greater. A spell does not need line of sight, unless it says so. 3. You combine your actions through clever combinations of opening moves, finishing strikes, and counterattacks whenever your foes are unwise enough to drop their guard. The 60-foot cone is great, but still not as easy to use as Fireball, not to mention Fireball’s 500-foot range. Access Knights of Lastwall have access to this spell. ago. One of the Psychic’s Conscious Minds provides them with Fireball, and this is the most hurt you can squeeze out of a Fireball among all casters in game. They're typically mindless creatures, lacking many of the abilities that make other undead a serious threat. Overall, your Divine spells are going to be better spent buffing or debuffing, however, if you follow Sarenrae, you can take Divine Access at level 4 to get Burning Hands, Fireball, and Wall of Fire in your repertoire. The condition that a duplicate can only be destroyed by an attack that hits it explicitly excludes attacks that do not hit it, like an area spell (fireball) or that have other effects. Most, if not all, of their mental ability modifiers are –5. Source Core Rulebook pg. Focusing Hum: A pleasant hum helps resist distractions Gasping Marsh S U: With a rattling hiss, you create a quickly evaporating mist of invisible poisonous marsh gas to smother creatures in the area. While adventuring, characters (and sometimes their belongings) are affected by abilities and effects that apply conditions. The difference is that PF2e martials hit like trucks while 5e martials hit like kittens, so your damage relative to martials is down significantly. Fighter. Some familiars are different, usually. Source Core Rulebook pg. After you activate a sphere, if you or anyone else hurls it (an Interact action), it detonates as a fireball where it lands. If you critically succeed at your attack roll, the target treats the result of its Fortitude save as one degree worse. Damage is calculated against six different ACs (Low -2, Low, Moderate, High, Extreme, Extreme +2) and then averaged. Flashing Spark, Iron Sweep Adze, Axe. You become trained in simple weapons and martial weapons. Mar 6, 2019, 11:29 pm. Deadly d8: On a critical hit, the weapon adds a weapon damage die of the listed size. 1d20 cs> 15, on a 15-20, etc. The various wall spells like Wall of Force have HP, so you can't just lock a creature in Force Cage and laugh at them. Author Wanderer's Guide. Reactive Shield is a feat that allows you to raise a shield as a reaction when you are. No. *pain sounds* ah yes, i identify that spell as fireball!") Reply reply more reply. Some heightening is +2, like magic missile. Kitsune are shapechangers with two forms: one. In the game, this took the form of the mage not being able to put a fireball on the other side of our fighter, as he. When attempting a counteract check, add the relevant skill modifier or other appropriate modifier to your check against the target’s DC. you let me know if and when you use them. 595 4. You have posted a question about FoundryVTT. Same for cantrips, where a heightened cantrip with a +1 die. If the target is undead, you deal that amount of positive damage to it, and it gets a basic Fortitude save. · 1y. Many of the Magus feats are designed with a melee Magus in mind so we are more free to pick up a both the Gunslinger Dedication and then a Spellcasting dedication for more spellslots to Spellstrike with in this build. Source Core Rulebook pg. Each wand holds a spell of a certain level, determined when the wand is created. Source Core Rulebook pg. 0. The large, bowl-shaped pod atop its body collects mineral-rich moisture—-whether runoff from cave walls or fresh blood. But also unlike 5e, support matters. Browser and device support? The latest desktop versions of Chrome and Firefox. All Sellers. The manticore is a monstrous amalgamation of lion, dragon, and human with a penchant for feasting on human flesh. They seem pretty standard when compared to PF1, or D&D 3. These deadly spikes give the manticore the power to slaughter even well. Failure The target is frightened 2. Critical Success The target becomes frightened 2. The relative damage of a PF2e blaster caster is not much lower than a 5e blaster caster, relative to the monsters they are hitting. Deities Droskar, Irori, Jaidz, Kurgess, Ragathiel, Shax, Shyka, Skode, Szuriel, The Divine Dare, Trudd, Uvuko. A ship seems to be handled like a large creature. The morph and polymorph traits appear primarily in transmutation spells. Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is described on page 197 of Player’s Handbook:. Importantly spells that requiere saves and not spell attacks do not have the attack trait and do not count for this. Mar 7, 2019, 12:51 am. Gasping Marsh S U: With a rattling hiss, you create a quickly evaporating mist of invisible poisonous marsh gas to smother creatures in the area. Standing, Flint drew back into the shadow of a tall pine to see. The heightening is +1: 2d6. Most simple damage spells do this. This subject has been discussed ad-nauseum on this subreddit, so I'll link to a number of other threads that have some really interesting insights. Rage of Elements comes out today, the Pathfinder 2e Remaster is on the horizon, and my spies in the Starfinder world have informed me that a 2nd edition of Starfinder is coming! Quite exciting! This update was a big one, and while everyone on the team deserves humongous kudos for all of their work, I want to give an extra big shout out to Devin. You point your finger and determine the range (distance and height) at. The Gentleman's Guide to Faith: The PF2E Cleric. Ectoplasmic (+1 level): This is too situational to justify a feat, but could well be worth the price of a lesser rod. 0. Each class has its own method of learning, preparing, and casting spells, and every individual spell produces a specific effect, so learning. 449 4. School evocation [fire]; Level sorcerer/wizard 3. I'm confused on how this item works in Pf2e. All but the largest gems weigh about half as much as a coin, so about 2,000 gems is 1 Bulk. Unworked gems are worth half the Price of a finished gem and can serve as the minimum raw materials. Link wanderersguide. The various wall spells like Wall of Force have HP, so you can't just lock a creature in Force Cage and laugh at them. In PF a fireball at 5th level will do 5d6 when you. I understand that this mechanic is built into the systems of pf2e and that means it is here to stay. Fireball [reaction] (arcane, evocation, fire); Trigger A living creature enters the sensor area. Your eyes are overstimulated. It smells faintly of soot and glows as if lit by embers. Archetype Fighter. Look on the saving throw line. If you’re counteracting an affliction, the DC. 242 4. Traditions arcane, primal . Worshipers of Angradd call on him by many names as they join battle against enemies that threaten the stability of their communities. The PF2E core rulebook gives the typical areas of effect on pp456-457: Burst is specific: Any creature with even one square in the effect is affected. Fireball vs Lightning Bolt question. Bless can counteract bane. 5 it easily could be seen. Roll20® is the most complete solution for digital play. Fireball H: An explosion of fire in an area burns creatures. Core Rulebook pg. Yes. A roaring blast of fire appears at a spot you designate, dealing 6d6 fire damage. Flanking. If a creature is entirely behind a wall or the like, you don't have line of effect and typically can't target it at all. Cantrip 1. Just a randome one I noticed when I was pondering whether you could hide from fireball in a barrel - does fireball require line of sight? The spell just says " a point within range", so feasibly if the caster knew roughly where, say, the guards quarters or the kings bedchamber was, they could simply pick that point and, if it's within range, cast fireball. If the bomb misses you and destroys an image, I would have the splash damage affect the actual character because that seems to make sense. The target's skin becomes covered in bark. View all spellhearts. You take a –2 circumstance penalty to melee slashing or bludgeoning attacks that pass through water. Make a spell attack roll. You don't need to put Flaming sphere, or Fireball in your repertoire in order to cast them from your staff, they just need to be among the spells you can learn. Its distinctive tail is festooned with large quills like those of a porcupine, which the manticore flings at prey by whipping its tail like a sling. +1. Some priests of Walkena claim that the child god is a descendant of Chohar, because of their shared love of justice—yet Walkena's justice is vindictive and cruel, while Chohar's. Falling. You are correct. Heightened (6th) The status bonus increases to +2. The speciality wand (like Wand of Crackling Lighting) casts its specific spell and boosts that spell in a specific way. They should be proud. Death and Dying: Doomed, Dying, Unconscious, Wounded. Yes for the most part you have to pull it out and if your hands are full it is actually 2 extra actions (since you will have to pick up whatever you dropped. Those that manipulate fire have no effect in an area without fire. Example one could use is that slamming door have a reflex of +2, so doors could be given a +2 reflex save, modified by quality ofc. Fireball vs Lightning Bolt question. Range 30 feet; Targets 1 creature. Each has a different basic Reflex save DC and includes a combination of spheres dealing different amounts of damage, as. Treat falls longer than 1,500 feet as though they were 1,500 feet (750 damage). Source Core Rulebook pg. 0 Local stories say that the people of Vidrian had the support of the gods when the time came for revolution. A vampiric creature consumes the blood of the living for sustenance. They had a powerful empire that caused earthfall, a smaller dinosaur level extinction event that wiped out "Atlantis" and created the inner sea/Mediterranean Sea. . Fireball has a range of 500 ft. 0 When you use a Strike action or make a spell attack, you attempt a check called an attack roll. How Does It Work: Fireball Rune. Milani (The Everbloom) [CG] Milani is the patron mother of those who war against oppression, rewarding those willing to sacrifice their lives and use whatever tools are available to fight for those who cannot defend themselves, especially people who have been captured or enslaved. Note that since heal is an emanation, it extends from every side of the creature, so in some arrangements, there might be a line of effect "around" a pillar even if. With special gestures and utterances, a spellcaster can call forth mystic energies, warp the mind, protect themself against danger, or even create something from nothing. Bye. When you fall more than 5 feet, you take bludgeoning damage equal to half the distance you fell when you land. Falling. A fireball at a stonewall shouldn't do much, but a fireball against natural web could be an automatic failure, or a wooden structure could be given a low reflex save for its structure level. Projectile Speed: 1040. You can be an intimidating presence. Conditions change your state of being in some way, and they represent everything from the attitude other creatures. I hope you find it useful! Divine Gift: A Guide to the PF2e Oracle. . 2 people marked this as a favorite. Thanee. This means you can increase the level by one (to 4) to gain 2d6 damage, so a 4th level fireball does 8d6, and a 5th level fireball does 10d6. Fireball is great because of its niche and ability to benefit from things like spell perfection. Evocation Fire Magical Wand. They don't play the system and are out of touch with the balance of the game or its general aspects Often advicing to "dump" stats which isn't a thing in PF2e, or ranking Zealot Barbarian as one of the worst barbarian subclasses because. 5 damage per spell level behind fireball, but is resisted less by most foes), and Agonizing Despair and Vampiric Maiden seem to be acceptable low-mid single target blasts. Being able to speak these tongues can help you. With the Maximize Metamagic though, Tibalt doesn’t even have to roll. According to the rules on lines of effect, most spells would not work through a Wall of Force, as there cannot be any barriers between you and your target. Scatter scree might be a more reliable pick since it deals damage while also creating a bit of difficult terrain. When a foe Casts a Spell and you can see its manifestations, you can use your own magic to counter it. When you’re playing in encounter mode and using a grid, areas are measured in the same way as movement. Look on the saving throw line. 65 4. Manticore. Allowing any and everybody to do this really extremely devaluates this part of Elemental Sorcerors. In PF1, Message had a great use when scouting to keep in touch with the Rogue while they were ahead exploring. 9 character) to have a decent chance (15%) of doing 40 damage and thus killing a guard thru a successful save. You keep up your defenses in preparation for combat, and keep an eye out for hidden threats. A zombified creature is a mindless, rotting corpse that attacks everything it perceives. You can Take Cover while prone to hunker down and gain greater cover against ranged attacks, even if. Critical Success The creature is unaffected. Duration until the end of your turn. This is typically the Athletics DC of a creature grabbing you. application. 0. 5 and the average damage of a d6 is 3. Source Core Rulebook pg. If a creature or an object has resistance to a damage type, damage of that type is halved against it. I hope you find it useful! Divine Gift: A Guide to the PF2e Oracle. Beyond an athach's filthy habits, this giant is made stranger by the gangly third arm that protrudes from their torso and ends in a twitching, long-fingered claw. One thing to remember is that lightning bolt or fireball with Intensified Spell occupies the exact same slot and caps at 15d6. Any creature that hits the mimic, is hit by the mimic, or otherwise touches the mimic must succeed at a DC 23 Reflex save or become grabbed (Escape DC 23). Familiars are mystically bonded creatures tied to your magic. The attack ignores circumstance penalties to the attack roll and any flat check required due to the target being concealed or hidden. 140 4. The module is no longer maintained and is now part of another module called PF2e Toolbelt. Each dose is worth 10 gp for use in Crafting poisons, or 20 gp if the poison causes the confused or stupefied condition. Both spells are the same level, do the same damage, and have the same save so that's a tie. Wondrous Item, rare. Poor piercing damage also triggers 0 weaknesses. It can only be cast on an area or a container. Ancestry and background, initial proficiencies, eidolon, evolution feat, link spells, spell repertoire, summoner spellcasting. If you want to use that specific bonus with another spell, that is a meta-magic effect and you would want a meta-magic item like. Cast [two-actions] somatic, verbal. Eiseth operates outside Dispater’s rule, and she has forged powerful alliances with those in Hell and beyond, having long ago. You keep up your defenses in preparation for combat, and keep an eye out for hidden threats. This dark iron door knocker comes in a variety of shapes, such as a bird clutching a ring in its talons or a gargoyle holding a ring in its mouth. Use Discord? Join our server for announcements, updates, and feature voting. 0. A fireball spell generates a searing explosion of flame that detonates with a low roar and deals 1d6 points of fire damage per caster level (maximum 10d6) to every creature within. 386 4. The key here is that it ignores all other damage and effects. Adding a firestarter pellet to a fireball spell produces clinging flames that deal persistent fire damage to all who fail the saving throw against the effect (doubling on a critical failure). *pain sounds* ah yes, i identify that spell as fireball!") Reply reply more reply. This spell works very well against monsters that have very low AC such as anything crit immune. Skills: Disable Device 4 ranks, Escape Artist 4 ranks, Knowledge (arcana) 4 ranks. Second Step: Spent a point of focuss to amp a cantrip or use a psychic ability. Trigger You or an ally within 30 feet takes damage. Fear is best when you have a large party (5+), are against weak-willed, non-immune creatures, and are in a cramped space, and you go right after. Placing the door knocker on the surface of a door (an Interact action) causes it to attach. • 3 yr. 0. For example, fireball is a 3rd level spell that does 6d6 damage.